Death In The Desert

By Eric Burgess

Copyrigtht 1995

(Free On-line Rules)

The rules are designed to have the Legion defending some type of fortification against large numbers of Arabs. We have fought open field battles with these rules also. Figures are mounted individually and the rules were written for 15mm figures.

 Organizing your Forces
French Foreign Legion -
Infantry Squad = 10 figures including one officer or NCO.
Machine Gun Section = One machine gun with one or two crew.
Foreign Legion Cavalry Section = 6 cavalry figures.
Cannon Unit = One 4 pounder with 4 crew.
Colonel = one mounted officer.
Algerian Turcos Squad = 12 figures including one sergeant
Bedouin Arabs -
Rifle Tribe = 20 figures including one leader.
Warrior Tribe = 20 figures armed w/ melee weapons including one leader.
Fanatic Warrior Tribe = 20 melee armed figures with leader (1 unit only)
Cavalry Tribe = 12 Arabs armed with rifles. Includes one leader.
Tauregs -
Rifle Tribe = 20 figures including one leader.
Warrior Tribe = 20 figures including one leader.
Cavalry Tribe = 12 Tauregs armed with rifles including one leader.

Rating Your Troop's Quality:

Roll for your troops qualities the first time the attempt to do one of these actions. This modifier applies for the entire game. Roll for each catagory separately. You can have great firing skills, but poor melee skills. Apply all modifiers to the die roll(1d10).

Firing Skill: 1,2 = Poor (-1) 3 - 8 = Average (0) 9,0 = Great (+1)

Melee Skill: 1,2 = Poor (-2) 3 - 8 = Average (0) 9,0 = Great (+2)

Fire Modifiers
+2 if Legionaire
+1 if Taureg

Melee Modifiers
+1 to die roll if Legionaire
+3 if Arab fanatic

Bedouin Tribe 01.jpg (36558 bytes)
Bedouin Arab Warrior Tribe

Initiative & Sequence of Play
Each side rolls a D10 for initiative.High die chooses whether to take one action or allow the enemy to take one action. Legion units can split actions amoung a command. Actions are done on a unit by unit basis. Once the action is completed roll the D10 initiative die again until all units have taken an action.

Possible Actions
Immediate Fire & no move
Move & fire similtanously
Charge & No fire

Sequence of Play
Immediate Fire (casualties removed before next unit's action)
Movement (including charges)
Fire Simultainously
Melee
Morale checks

FFL Squad and Commander.jpg (31274 bytes)
French Foreign Legion Squad with Commander

Movement

Each unit rolls the appropriate number of dice and moves up to the number of inches rolled. Movement is by initiative.

On foot in sand = Arabs 3d6 inches, Legion 2d6 inches, crawl 1d6
On horseback in sand = 6d6 inches
Moving in a fort = 2d6 inches
on road = 3d6 inches

Movement Modifiers and Rules

Rifle Fire Rules

FFL Machine Gunner.jpg (21184 bytes)

French Foreign Legion Machine Gunner

To Hit Table

  Weapon Hits on a Rate of Fire Short Range Long Range Notes Fire Modifiers
Foreign Legion Rifle 6,7,8,9,0 1d10/fig

<12

12 - 24

  Firing Skill -1/0/+1
  Pistol 8,9,10 2d10/fig

<5

5 - 10

six shots Firer Mounted -1
  MG 7,8,9,0 4d10/MG

<16

16 - 32

Jams 1 turn on 3 tens of 4 die. Breaks if you roll four 10s. Cover (i.e. walls, rocks, dunes) -1
  Artillery 6,7,8,9,0 1d10/fig

<24

24 - 48

  Long Range -1
Bedouin Arab Rifle 8,9,0 1d10/fig

<8

8 - 16

  Target Prone -1
  Spears 9,0 1d10/fig

<2

2 -6

+1 to die at close range Target Mounted +1
Taureg Arab Rifle 7,8,9,0 1d10/fig

<8

8 - 16

   
German Infantry Rifle 6,7,8,9,0 1d10/fig

<12

12 - 24

   
Algerian Turcos Rifle 7,8,9,0 1d10/fig

<10

10 - 20

   

Ranges are all in inches

Melee

Melee combat is simple and straight forward. Both sides roll two six sided dice (2d6) apply any modifiers and the high roll wins. The loser dies. If there is a tie then the figures are locked in melee until next turn. For each additional attacker add another six sided die to each of the new attacker's die rolls. (i.e - Two Arabs attack one French soldier. The first Arab rolls 2d6 and gets a 7. The Frenchmen rolls 2d6 and gets an 8. The Arab dies. The second Arab then rolls 3d6, not 2d6, getting an 13. The Frenchman cannot possibly get a 13 on a 2d6, therefor he dies.) When someone is victorious in melee they kill their opponent, no saves.

Modifiers:
-2     Attacked from behind
-4 Fighting from a ladder
? unit's rating

Saving Throws

Only the Legion gets saves. Lightly wounded Legionarire should be marked with a yellow marker and this marker is removed after one turn. Seriously wounded soldiers are marked with a red marker. The soldier can be carried by another soldier to a different part of the complex. Roll 1d6 for that movement.

1 - 3 Light wound, out one turn for medical treatment. Melees at -1
4 - 6 Serious wound, must be carried to move, fire at -1/ Melees at -2
7 - 10 Dead as a doornail!

Taureg Tribe 01.jpg (27587 bytes)

Taureg Rifle Tribe

Morale

Naturally, the legion never tests morale. The Arabs, except for Fanatics, test at the end of the turn if they have taken additional casualties this turn. Arab 20 man units throws 1d20 ... Arab 10 man units throw 1d10. The score on the die must exceed the number of total casualties of the unit to pass. Units failing to pass will move out of sight/rifle range, half strength units will leave the field. When the unit fails morale it is moved the distance necessary immediately and counts as the movement for the next turn. The Arab units rally automatically after one turn.

Morale Modifiers
+2 Leader still present
+4 Shiek within 12"
+5 Arab Unit has breached the Fort walls

Reconstitution of Arab Units

When an Arab unit is destroyed or routed from the table they can be reconstituted. In other words, the Arab player(s) can bring the entire unit back to full stregth. Once a unit can be reconstituted the Arab side rolls 1d6. This is the number of Arab units that can be reconstituted. Any rolls of 1 are treated as two. Hence, the Arab side can always reconstitute at least two units. The number of available reconstituted units must be hidden from the French player.

Units are reconstituted in the order in which they are destroyed or routed. Reconstituted units can return/start on any edge of the board. Reconstituted units get their ladders back.

Fanatic Tribe 01.jpg (23730 bytes)

Fanatic Arab Tribe

Additional Rules

Rules written by Eric Burgess
Page maintained by Eric Burgess

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